Rob – I would not use your phone as a chart plotter just yet – this is really “bleeding edge”…. The two apps that I am watching are Mobile XT from Garmin themselves and Active Captain. #DOWNLOAD AEG VAMPYR MULTI 300 MANUAL WINDOWS#But remember with smartphones even the Windows Mobile operating systems currently in distribution – so far I have used WM5 and WM6 – have significant multitasking and communications differences. The Nokia 6110 uses Series60 which is a Symbian OS shell program. #DOWNLOAD AEG VAMPYR MULTI 300 MANUAL SOFTWARE#The Mobile XT software will run on the Nokia 6110 and several other Symbian phones, but I am not sure about Active Captain.Ī. Garmin are aiming this at street navigation – they make no claims about using the Bluechart software with it…although there is a comment from a reader on the blog who says it works.ī. Mobile phone GPS receivers are not as good as a dedicated GPS receivers with its own power supply and no other functions going on to compete with its function. Remember there is a multitasking operating system running on a phone that will be trying to carry out a lot of other tasks at the same time.Ĭ. Garmin Mobile XT Navigation is software aimed at smartphones with built in GPS receivers and it is sold on microSD – although it comes with SD and miniSD card adapters. There is a nice review of someone using this software in the UK here. Active Captain The authors of this software are aiming at the Palm computer market such as the Treo range.Ī. No sign of the Windows Mobile version yet – still testingī. I’d set the song up on my Nokia phone, and so did everyone else. The following week, it would be another teenage classic from the early 2000s.īut this wasn’t all your Nokia had to offer. Before receiving my own (the one that had a blue-ish cover and the flashy lights on the side), I remember tirelessly asking my dad to let me play Snake on his old 6110 “brick”. He’d oblige, and in doing so, his phone was given a new use other than its usual work-related SMS texting and phone calls. I can recall the frustration and enjoyment experienced while gaming with this humble, yet utterly addictive creation. Snake was my first real introduction to tech and the world of mobile phones, and it’s one of those ubiquitous games that brings back a flood of nostalgic memories. Like pressing the chunky buttons – “beep beep beep” – as the Nokia would unleash its recognisable chime, while steering the speedy trail of pixels to collect bits of cellular food. The snake would grow and grow, before bumping into itself and bringing you right back to the start. This was the dawn of a new use for the mobile phone, and a game that would instantly turn into a phenomenon. Snake’s story begins long before it found a mass audience with Nokia. It was first created as a concept in 1976 under the name of Blockage, and was a monochromatic two-player arcade game developed by video games company, Gremlin Interactive. Similar to what would soon become Snake, it involved pressing arrow keys to move each character, wherein players would leave a solid trail behind them wherever they turned. To win, the player had to last the longest without hitting anything else. This game inspired numerous iterations, such as the arcade game Bigfoot Bonkers that year more similar concepts in 1977 by the then-leading video games company Atari a computer-based version called Worm, programmed in 1978 and a single-player arcade game named Nibbler in 1982. In 1997 came the landmark addition of Snake – first published by Finnish company Nokia for monochrome 6110 phones, and programmed by the company’s Taneli Armanto. It was on the off-chance that Taneli came to develop this iconic game, but he was the perfect suitor no less.īorn in 1965, growing up there weren’t too many computers, let alone mobile device-based games, for Taneli to play with.
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